Monster Hunt6 min read

Monster Hunt A/B Test: Which Hero Team Wins?

Learn to compare two monster-hunting teams fairly, record their results, and spot misleading damage differences.

Monster Hunt A/B Test: Which Hero Team Wins?
IN SHORT
  • Keep the monster type, level, gear, and attack conditions consistent when comparing teams.
  • Change only one hero at a time. Test each team over several attacks and compare the median results.
  • Don't treat remaining HP as proof on its own; check for other hunters' attacks and heroes who fall early.
CONTENTS

Don't replace all five heroes just because one monster-hunting team looks stronger. If your first attack reduces a monster's HP by 12 percentage points and your second by 15, the new hero might be responsible. But you might also have attacked a different-level monster, changed gear, or had another hunter hit the target between your attacks. Choosing a better team starts with a fair comparison.

This guide won't hand you a fixed hero list. Instead, you'll run a small experiment to find which five-hero team works better with your own hero levels, ranks, and hunting gear. That turns a guild-chat debate about which team hits harder into a measurable decision.

Keep Conditions Consistent for a Fair Comparison

When comparing two teams, choose monsters of the same type and level. Attacking a level-one target and comparing it with a higher-level target doesn't measure the effect of a hero swap. If possible, test on separate targets with similar starting HP; don't use a monster the whole guild is attacking as your test target.

Keep these consistent: hunting gear, relevant buffs, the selected attack and energy option, and the four heroes you aren't swapping. For example, if Team A has five heroes, change only the fifth hero for Team B. That makes the possible cause of any difference easier to identify. If you level up a hero or change gear during the test, don't mix your earlier results with the new ones.

Consider a guild scenario: Two hunters each find three suitable monsters of the same type and level. One uses Team A and the other Team B, but their heroes have different levels and ranks. They're comparing two accounts, not two teams. A cleaner test has the same player try both teams.

Don't decide after one attempt. One attack gives you a starting clue; several comparable attacks help you make a decision.

How Should You Record Each Attack?

For each attack, note the monster type and level, your team, the attack option, and the damage result you can see. Use a readable damage percentage if the interface provides one. If you're checking remaining HP before and after the attack, record the difference in percentage points: a drop from 100% to 88% is 12 percentage points, not proof that your team is “12% stronger.”

There's an important condition when using remaining HP: nobody else can hit the monster in between. If its HP falls from 88% to 70% while you're marching and shows 58% after your attack, 88% isn't your starting value. Counting another hunter's damage as your own ruins the test. If you can't read a reliable value, mark the result “unmeasurable” rather than turning a guess from the HP bar into a number.

A four-field log is enough: monster and level | team | HP before/after or displayed damage | notes. In the notes, write “another attack landed,” “hero fell early,” or “gear changed.” Suppose Team A removes 11, 12, and 10 percentage points of HP from three suitable targets of the same level, while Team B removes 13, 12, and 14. Their medians are 11 and 13. That's a difference worth investigating, but it isn't conclusive until you've checked the conditions.

A/B Test: Swap One Hero

Start with a narrow question. Instead of “Which five-hero team is better?”, ask “Does changing the fifth hero improve the result?” Team A is your baseline. Team B differs by just one hero. Test both several times against the same monster type and level, using the same attack option.

  1. Attack a suitable target with Team A and record the result.
  2. Swap one hero; keep the other four and your hunting gear unchanged.
  3. Attack a comparable target with Team B and record the result.
  4. Aim for at least three valid results per team; set aside tests interrupted by another hunter's attack.
  5. Compare the medians alongside whether your heroes survived throughout each fight.

Say Team A scores 11, 12, and 10, while Team B scores 13, 12, and 14. Team B has the higher median. But if the swapped hero falls early in some tests, don't assume its best result will repeat on every hunt. Try again on several targets of the same type and level. If the difference appears in only one attack, it's too early to declare a winner.

This method doesn't replace learning which damage types work against a monster. For that foundation, read monster-hunting heroes by damage type. Here, you're measuring how two specific teams on your account perform under comparable conditions.

Example A/B Results

TeamValid results (percentage points)Median
A11 · 12 · 1011
B13 · 12 · 1413

Rule Out Three Misleading Factors

First, someone else hits the target. If a monster your guild is hunting loses 20 percentage points of HP, the HP bar alone may not tell you how much came from your attack. Marking that attempt “invalid” is better than choosing the wrong team.

Second, the fight conditions change. If you change gear, buffs, hero development, or the selected attack option, don't attribute a difference between 12 and 14 points solely to the hero. Restore the original condition before retesting, or start a new test series. Don't automatically compare successive attacks on one monster with first attacks on separate targets, either.

Third, you look only at peak damage. If Team A produces similar results in all three attempts while Team B lands one huge hit but trails in the others, A may be more predictable for regular guild hunts. If a hero falls early, investigate why; the other monster-hunting guides on our blog include an article on that problem. The goal isn't a record-setting screenshot. It's a repeatable result for the energy you spend.

Set Invalid Attacks Aside

If another hunter attacked or you changed gear, you don't have to delete the result. Record it in your log, but leave it out of the team comparison.

Build a Hunting Log Your Guild Can Use

As an R4 or R5, you don't need lengthy reports from every member. Ask each hunter for three valid Team A results and three valid Team B results in the same format. If one member records 11–12–10 points and another records 6–7–6, check their hero development and gear. Don't combine those series into a “guild average.” Each player's test is meaningful within their own account.

Add a decision column to the log: “Retest B,” “Keep A,” or “Not enough data.” For example, if another hunter interfered with two of your three attempts, don't swap teams based on the one clean result. Find fresh targets during the next hunt and finish the test. That way, your energy buys information you can use on future hunts, not just an experiment.

When looking for special monsters, LordsRally's 👾 event monster notification and !mobs command can help. They don't choose heroes or log your A/B results against ordinary monsters for you. Check the scope on the commands and features pages. The hunting log—and the tactical decision—still belongs to you and your guild.

On your next hunt, pick two teams, record your first three clean results, and share what you find with your guild. If you'd like to include special monster notifications in your hunting plan, get in touch.

Frequently Asked Questions

How many attacks do I need to compare two teams?

Start with at least three valid attacks per team. If the results are close or conditions change, run more tests; don't make a final decision from one attack.

Is attacking the same monster repeatedly a fair test?

Not reliably on its own. Other hunters' attacks, changing remaining HP, and the conditions of successive attacks can affect your comparison. If possible, use comparable targets of the same type and level.

Should I immediately pick the team with higher damage?

No. First, confirm that your gear and attack option stayed the same, nobody else attacked in between, and the result repeated over several attempts. Account for any hero who fell early, too.

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